![]() ![]() Pictures and WIP information is under the CPS-3 board models page. One major difference is the existence of very different PCB layout under the small plastic rectangle closed by a screw in the board. There are several board revisions that change slightly named 'Cyclone' with models 95682A-2 to 4. The harness is compatible with the Sega Naomi I/O board by Capcom and CPS-2 games. It is most commonly used as a Kick harness, extending the JAMMA 3 buttons per player to 6 buttons, and is used by all the games in this platform. The JAMMA+ harness found in CPS-3 is 32 pins in two rows. When using these, you only need to set your display to 16:9 if supported over VGA or DVI. It works on a 16:9 arcade monitor or with the XRGB-2 and XRGB-3 units. Street Fighter III: 2nd Impact has a Widescreen mode (first option on the game settings menu). Street Fighter III: 3rd Strike Fight for the FutureĬapcom used Panasonic CR-504 CD-Rom units, but these can be replaced by any SCSI CD-ROM drive, you just need to set the jumpers to the following configuration: Street Fighter III: 2nd Impact Giant Attack SIMM requirements taken from MAME CPS-3 driver and tested on real HW: The board has 7 slots and they are numbered as follows: However if the board is set for the larger games, it will run without using the extra memory without problems. Sometimes the SIMMS have stickers with names such as PRG (64MBit), SND (32MBit) and CHR (128MBit), though it is best to identify them by the number of chips on the SIMM.Įach game has different storage requirements, so a board suited for one game might need more memory to run other game. The 32MBit one has two surface mount chips on it, the 64MBit one has 4 and the 128MBit one has 8. There are three kinds of flash-SIMMS for CPS-3: 32MBit, 64MBit and 128MBit. ![]()
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